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Here you can learn about the history of video games, how it all began, and the challenges faced by the pioneers of the industry
The emergence of video games was preceded by the development of programmable computers for military purposes. Their later emergence as a form of entertainment was facilitated by the development of television. Although television existed even before World War II, the conflict forced manufacturers to shift production away from televisions and toward displays for radar and other equipment for the armed forces. In 1940, the Nimatron—a computer game machine using electronic relays, designed by American physicist Edward Condon—was demonstrated for the first time at the World’s Fair in New York. Although Nimatron’s influence on the subsequent development of electronic games and digital computers is considered negligible, it was the first computer designed for entertainment and a contender for the title of the first computer game. It is also believed that it was the first in history to implement intentional computer slowdown. On February 14, 1946, six months after Japan’s surrender in World War II, the Electronic Numerical Integrator and Computer (ENIAC) was created at the University of Pennsylvania in the United States. Its purpose was to calculate firing tables for various types of weapons using different ammunition. The pinnacle of computer development was thought to be the creation of artificial intelligence. British mathematician Alan Turing and American engineer and mathematician Claude Shannon viewed artificial intelligence as the ultimate goal of computer research, and both believed that a computer’s victory over a human in a game of chess would be an important step toward realizing this dream. Chess was chosen as the most suitable game because it has simple rules yet an enormous number of possible moves. It was estimated that if a computer could play a million chess games every second, it would take 10¹⁰⁸ years to calculate all possible variations. Therefore, a computer capable of defeating an experienced chess player would be able to anticipate an opponent’s moves in war and react to them proactively. In 1947, Turing wrote the world’s first theoretical program for playing chess on a computer. However, computers of that era lacked the processing power to implement chess to that extent. In 1948, Thomas T. Goldsmith Jr. and Estle Ray Mann patented the Cathode Ray Tube Amusement Device, which simulated a rocket’s flight to a specified target. In 1949, at the University of Cambridge, Maurice Wilkes constructed the Electronic Delay Storage Automatic Computer (EDSAC), a computer whose memory allowed information to be freely added and deleted. Later, some mathematical games were implemented on it.